The Place Where Everything Begins

Chapter 159 - The Blue Crystal (4)



[Weapons]

[Armors]

[Your Current Balance: 5 Kill Points (KP)]

...

Three were only two options to be chosen from, together with Jeremy's current balance in the third line.

It appeared that Jeremy had five Kill Points, aka KP, from killing five kenkus. That simply meant he would get one point for every kenku killed.

Regarding the usage of those points, it was obviously for 'exchanging' items consisting of only weapons and armors.

Jeremy knew all too well why there were no Miscellaneous or Skills options within this second stage.

If the first stage was built to adjust newbies' mindsets and give them foundations in the forms of skills and mentality, then the second stage was the place where those tough newbies, who had managed to survive thus far, could enhance and upgrade their gears before going to live on Ortus.

Such a thing indicated that inside this second stage, everyone had to rely on the basic skills they bought from the first stage to kill their opponents, kenkus, to earn the Kill Points. Consequently, everyone could use KP to buy many excellent gears from the [Exchange] option.

Furthermore, the weapons and armors within this stage were completely different from the first stage.

The first stage only had Common-rank items, but this stage even had as high as Rare-rank ones, the same rank as Jeremey's Forsaken Branch.

Then how about those people who hadn't killed a single kenku so far?

Undoubtedly, they wouldn't get any gear from here as there was no alternative method to earn KP within this place.

If some Earthlings had passed the first stage with such a weak mentality, cowering inside the camp in the second stage, then those people didn't deserve any good thing from the System.

They couldn't blame anyone else but only themselves. At worst, those cowards might even be forced to fight against the kenkus.

Right now, Jeremy was looking at the interface before him...

When it came to shopping, Jeremy had always encountered tough dilemmas, and it appeared to always be the case even in the future.

'I already have Anguish, so I don't need any primary close-range weapon. Well... by the way... Come to think of it now; I should buy some very short-range weapons such as good-quality knives, throwing knives, and hidden weapons as a backup in emergency.' Jeremy pondered to himself.

To be honest, if it were in the past, Jeremy wouldn't need to consider such a notion of buying close combat weapons, but right now, he thought it was necessary to have excellent melee weapons.

After all, Jeremy was now an intermediate-rank organism; his speed, strength, toughness, mentality, and other capabilities had been boosted to another level entirely, incomparable to when he was just a low-rank one.

Despite the fact that Jeremy had never exerted his full physical power ever since his race evolved, he knew all too well that he was extremely powerful physically.

Be that as it may, Jeremy might even be stronger physically than magically...

Jeremy guessed that he could even destroy his own mana field projection with one full-force punch.

Thus, Jeremy had to consider buying more melee weapons to complement his tremendous strength, boosting his close combat capability to an even greater level.

'Let's go with Weapons to see what they have for me first...'

Having thought so, Jeremy accessed the [Weapons] option without delay...

...

[Axes]

[Bows]

[Crossbows]

[Clubs]

[Daggers]

[Knives]

[Maces]

[Polearms]

[Swords]

...

After Jeremy chose to access the [Weapon], the interface changed, and more than nine options showed up before him.

'Well, I don't need any bow or crossbow, for they will be useless within my hands as I already have many long-range spells in my arsenal. The things I really need are weapons that can be used to attack in a point-blank.'

After thinking until this point, Jeremy's eyes were fixed on the two options, [Daggers] and [Knives],

'Dagger is a short double-edged blade created to inflict as much damage as possible on an enemy by using short, stabbing thrusts. Meanwhile, knives are primarily task-oriented. They are used by hunters and others when hiking, fishing, camping, cooking, or hunting...'

'As for the usage in the fight... Well, no matter what angle I look at them, the two types are roughly the same for me, with one being double-edged while another being single-edged. Still, I prefer knives as they can be thrown easier and more accurately than daggers.'

Unlike daggers, which were mainly used for stabbing and thrusting, knives were used for cutting, slashing, and often throwing. Sometimes, they came with a fixed blade, or the blade could be folded into a sheath.

Having finished his consideration, Jeremy promptly accessed [Knives] as the interface changed once again, revealing three options before him...

...

[Common]

[Uncommon]

[Rare]

...

Those three were clearly the grades of the weapons, starting from Common rank, which had no ability attached.

The next rank was Uncommon, which was usually accompanied by one or two simple abilities.

The last one on the list was Rare rank, which had two or three simple abilities and one or two skills at most.

'Nah, there is no point in looking at the Uncommon rank; they are too weak and might not be able to withstand my full strength.'

Having thought so, Jeremy chose the [Rare] option as the interface changed into another one, showing four rare-ranked knives...

...

[Misty Deflector] (40 KP)

Abilities:

1. Increase attacking speed by 7%

2. Weightless; Misty Deflector is as light as a feather

Skill:

1. [Misty Deflector I - Active] - Upon activating, the knife's blade will transform into a misty barrier in front of the user, capable of deflecting physical and magical attacks for 5 seconds (Cooldown 1 day)

...

[Flesh Dissector] (41 KP)

Abilities:

1. Increase attacking speed by 2%

2. Increase attacking power by 3%

Skills:

1. [Dissector I - Passive] - The wound inflicted by Flesh Dissector will be healed and recovered at a slower rate

...

[Venomkiss] (42 KP)

Abilities:

1. Increase attacking speed by 3%

2. After being wounded by Venomkiss, the victim will be inflicted with a random kind of mild poisons (Stackable)

Skill:

1. [Venomkiss I - Active] - Upon activating, Venomkiss' edge will be coated by a potent poison for 5 seconds (Cooldown 1 day)

...

[Arcane Knife] (45 KP)

Ability:

1. Increase attacking speed by 5%

Skills:

1. [Marker I - Active] - Upon activating, the holder will be marked by Arcane Knife for 10 seconds (2 usages per day)

2. [Backtracker I - Active] - Upon activating, Arcane Knife will return back into the marked one's hand (2 usages per day)


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